Businesses in Second Life are in an uproar over a rogue [ed. note: modified from Open Source] software program that duplicates “in world” items. They should be. But the havoc sewn by Copybot promises to transform the virtual word into a bold experiment in protecting creative work without the blunt instrument of copyright law.
The next phase of Linden’s response is more interesting. The company plans to develop an infrastructure to enable Second Life residents and landowners to enforce IP-related covenants within certain areas, or as a prerequisite for joining certain groups. In effect, Second Life’s inhabitants will self-police their world, according to rules and social norms they develop themselves.